Rogue
"...in my early days, my head would reel - Thieves! Miscreants! Scoundrels! Who were they to take such fine things from someone who worked so hard?--someone who toiled and slaved, practiced and saved. Naive was I, letting their work go unnoticed and unappreciated."
- Vernin, The Sabotage of Ladis (551)
Rogues are sneaky. They're fuckin' assholes. Or, they're partiers. They're Bards. They're Traders. Politicians... sometimes. But mostly, they're whatever they want to be at any moment's notice. To be a rogue is to live on the fringe of society and oftentimes hide in plain view - their craft is people while their strength is their solitude. The closer a rogue is to someone, the more vulnerable the rogue becomes. Rogues know and live by this.
Contents
Abilities
Basic Abilities
BLAST (Class Specialty)
ATTACK Class Specialty (CS) - Rogues use Strength and either weapon to strike at their target. Oftentimes, thanks to their discretion and precision, they can inflict more damage than other classes.
CS Attack II - 100 XP - 4D6+WEP
CS Attack III - 500 XP - 4D12+WEP
CS Attack IV - 1500 XP - 4D20+WEP
CS Attack V - 5000 XP - 6D20+WEP