Cleric

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Clerics are regarded amongst commoners as saviors. They are renown for their selflessness and virtue. To be a cleric is to cherish life (human or otherwise) above all other things, and to resolve to protect life regardless of your opinion of an individual. Traditionally, Clerics were known to represent a religion and used themselves as a conduit for their lord. In the Godless Age, though, they are representatives of morality above all else. You may still meet a Cleric who clings to the ways of the Old Age, but they are often viewed as sycophants and madmen who are out-of-touch.

Clerics specialize in healing, and are absolutely integral to any party's success. While some Clerics invest solely in their restoration abilities, others use their god's wrath and judgement to manage their opponents.

Abilities

As you progress through the continent of Ladis, you will acquire skills and shape your character by choosing from a pool of skills. Once purchased, you can swap the skills any time you're in town, but once you venture out into the world, your build is set.

Basic Abilities

HEALING No Mana

Class Specialty (CS) - Spell - Using Wisdom, the Cleric heals a target at no mana cost.

Heal1.gif Healing I - 0 XP - 1D8+WIS

Heal2.gif Healing II - 100 XP - 1D10+WIS

Heal3.gif Healing III - 500 XP - 1D12+WIS

Heal4.gif Healing IV - 1500 XP - 1D20+WIS

Heal5.gif Healing V - 5000 XP - 3d10+WIS

ATTACK

Basic Attack - A Cleric has been known to smite his enemies. Sometimes, that smiting involves hammers.

Attack1.gif Attack I - 0 XP - 1D4+WEP

Attack2.gif Attack II - 500 XP - 2D4+WEP

Attack3.gif Attack III - 1500 XP - 2D8+WEP

Healing Specialty

PULSE

RESURRECT

SHELL No Mana

Enhancement - Increase the STA of your target.

REJUVINATION 30 Mana

Enhancement - A healing spell that activates once a target is at Critical Health.

Pious Specialty

STRENGTHEN

VITALITY

BLOCK

PRAYER

Judgement Specialty

SMITE

BANISH

Wrath Specialty

Wild Specialty

ANIMAL COMMUNE

LEVITATE

CANNIBALIZE

SICKEN

SNARE

SHIELD OF THORNS