Sorcerer
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Revision as of 17:08, 19 May 2019 by Cory allan (Talk | contribs)
Sorcerers casty cast
Contents
Abilities
As you progress through the continent of Ladis, you will acquire skills and shape your character by choosing from a pool of skills. Once purchased, you can swap the skills any time you're in town, but once you venture out into the world, your build is set.
Basic Abilities
BLAST (Class Specialty)
Blast II - 500 XP - 2X Level DMG
Blast III - 5000 XP - 3X Level DMG
ATTACK
Basic attack - Though a Sorcerer is usually untrained in the martial arts, it is not unwise for any individual to familiarize themselves with the basics of weapon utility.
Attack III - 1500 XP - 2D4+WEP
Arcane Specialty
BEAM
RAIN 60 Mana
You conjure a soft, rolling rain that pleases the wildlife and calms the nerves of your teammates. Or a horrifying whirlwind of swords and daggers. Your choice.
FREEZE
FLAME
Enchantment Specialty
TRANSFORM
INSIGHT
SUMMON
INVISIBILITY
INVISIBILITY
HASTE
TELEPORT
LEVITATE
ENCHANT
ENAMOUR
Necromancy Specialty
LICH