Combat
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Revision as of 15:21, 31 July 2017 by Cory allan (Talk | contribs) (Created page with "Combat in The Godless Age is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more mal...")
Combat in The Godless Age is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the GM and the campaign.