Combat
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Revision as of 15:55, 31 July 2017 by Cory allan (Talk | contribs)
Combat in The Godless Age is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the GM and the campaign.
Order of Operations
In combat, play goes like this:
- Taking Turns
- Players are assigned a number out of how many players are currently playing.
- The number is first-come, first-serve.
- Players may trade their number outside of battle to strategize who goes first.
- Alternatively, Players can roll a Skill Check to decide who goes first.
- TIP: The skill they use to check depends on the situation. Usually, it will be Agility.
- Us Versus Them
- Hostile foes take turns after the players have acted.
- NOTE: There are exceptions to this rule.
- Player Versus Player