Difference between revisions of "Combat"
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Cory allan (Talk | contribs) (→Order of Operations) |
Cory allan (Talk | contribs) (→Order of Operations) |
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==Order of Operations== | ==Order of Operations== | ||
In combat, play goes like this: | In combat, play goes like this: | ||
− | # Players roll a [[Skill Check]] to decide who goes first. | + | ; Taking Turns |
+ | # Players are assigned a number out of how many players are currently playing. | ||
+ | #: The number is first-come, first-serve. | ||
+ | #:: Players may trade their number to strategize | ||
+ | #::: Players roll a [[Skill Check]] to decide who goes first. | ||
#:'''TIP:''' The skill they use to check depends on the situation. Usually, it will be [[Agility]]. | #:'''TIP:''' The skill they use to check depends on the situation. Usually, it will be [[Agility]]. | ||
# OK | # OK |
Revision as of 15:52, 31 July 2017
Combat in The Godless Age is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the GM and the campaign.
Order of Operations
In combat, play goes like this:
- Taking Turns
- Players are assigned a number out of how many players are currently playing.
- The number is first-come, first-serve.
- Players may trade their number to strategize
- Players roll a Skill Check to decide who goes first.
- Players may trade their number to strategize
- TIP: The skill they use to check depends on the situation. Usually, it will be Agility.
- The number is first-come, first-serve.
- OK
- OK then yes