Difference between revisions of "Cleric"
Cory allan (Talk | contribs) |
Cory allan (Talk | contribs) |
||
Line 6: | Line 6: | ||
As you progress through the continent of Ladis, you will acquire skills and shape your character by choosing from a pool of skills. Once purchased, you can swap the skills any time you're in town, but once you venture out into the world, your build is set. | As you progress through the continent of Ladis, you will acquire skills and shape your character by choosing from a pool of skills. Once purchased, you can swap the skills any time you're in town, but once you venture out into the world, your build is set. | ||
===Basic Abilities=== | ===Basic Abilities=== | ||
− | {{ABLhead|HEALING}} | + | {{ABLhead|HEALING}} {{CLRspec|''No Mana''}} |
− | + | [[Class Specialty|Class Specialty (CS)]] - [[Spell]] - Using [[Wisdom]], the Cleric heals a target at no mana cost. | |
− | [[Class Specialty|Class Specialty (CS)]] - [[Spell]] - Using | + | |
[[File:heal1.gif]] {{CLRspec|Healing I}} - {{XP|0}} - {{CLRspec|1D8+WIS}} | [[File:heal1.gif]] {{CLRspec|Healing I}} - {{XP|0}} - {{CLRspec|1D8+WIS}} | ||
Line 22: | Line 21: | ||
{{ABLhead|ATTACK}} | {{ABLhead|ATTACK}} | ||
− | [[Basic Attack]] - A Cleric | + | [[Basic Attack]] - A Cleric has been known to smite his enemies. Sometimes, that smiting involves hammers. |
[[File:attack1.gif]] {{CLRspec|Attack I}} - {{XP|0}} - {{CLRspec|1D4+WEP}} | [[File:attack1.gif]] {{CLRspec|Attack I}} - {{XP|0}} - {{CLRspec|1D4+WEP}} | ||
Line 40: | Line 39: | ||
{{ABLhead|REJUVINATION}} {{CLRspec|''30 Mana''}} | {{ABLhead|REJUVINATION}} {{CLRspec|''30 Mana''}} | ||
− | [[Enhancement]] - A healing spell that activates once | + | [[Enhancement]] - A healing spell that activates once a target is at [[Critical Health]]. |
===Pious Specialty=== | ===Pious Specialty=== |
Revision as of 20:35, 21 May 2019
Clerics are regarded amongst commoners as saviors. They are renown for their selflessness and virtue. To be a cleric is to cherish life (human or otherwise) above all other things, and to resolve to protect life regardless of your opinion of an individual. Traditionally, Clerics were known to represent a religion and used themselves as a conduit for their lord. In the Godless Age, though, they are representatives of morality above all else. You may still meet a Cleric who clings to the ways of the Old Age, but they are often viewed as sycophants and madmen who are out-of-touch.
Clerics specialize in healing, and are absolutely integral to any party's success. While some Clerics invest solely in their restoration abilities, others use their god's wrath and judgement to manage their opponents.
Contents
Abilities
As you progress through the continent of Ladis, you will acquire skills and shape your character by choosing from a pool of skills. Once purchased, you can swap the skills any time you're in town, but once you venture out into the world, your build is set.
Basic Abilities
HEALING No Mana
Class Specialty (CS) - Spell - Using Wisdom, the Cleric heals a target at no mana cost.
Healing II - 100 XP - 1D10+WIS
Healing III - 500 XP - 1D12+WIS
Healing IV - 1500 XP - 1D20+WIS
Healing V - 5000 XP - 3d10+WIS
ATTACK
Basic Attack - A Cleric has been known to smite his enemies. Sometimes, that smiting involves hammers.
Attack III - 1500 XP - 2D8+WEP
Healing Specialty
PULSE
RESURRECT
SHELL No Mana
Enhancement - Increase the STA of your target.
REJUVINATION 30 Mana
Enhancement - A healing spell that activates once a target is at Critical Health.
Pious Specialty
STRENGTHEN
VITALITY
BLOCK
PRAYER
Judgement Specialty
SMITE
BANISH
Wrath Specialty
Wild Specialty
ANIMAL COMMUNE
LEVITATE
CANNIBALIZE
SICKEN
SNARE
SHIELD OF THORNS