Difference between revisions of "Combat"
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[[Combat]] in [[The Godless Age]] is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the [[GM]] and the campaign. | [[Combat]] in [[The Godless Age]] is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the [[GM]] and the campaign. | ||
+ | |||
+ | ==Order of Operations== | ||
+ | In combat, play goes like this: | ||
+ | Players roll a Skill Check to decide who goes first. The skill they use to check depends on the situation. Usually, it will be Agility. | ||
+ | |||
+ | ==Malleability== |
Revision as of 15:26, 31 July 2017
Combat in The Godless Age is both rigid and flexible, depending on the situation. Usually, combat follows an order of operations. But sometimes, combat can be more malleable, depending upon the situation, as well as the GM and the campaign.
Order of Operations
In combat, play goes like this:
Players roll a Skill Check to decide who goes first. The skill they use to check depends on the situation. Usually, it will be Agility.